Modeled in Maya, Rendered in Unreal Engine. Samuria Punk Concept Design

 

Using a tri budget of 250k. Modelled in Maya, textured in Substance and rendered in Unreal 5. Inspired by characters from Digital Extremes "War Frame". Using 6 UV Tiles, separating tiles into different body parts through material selection. Using Vertex Colour in order to differentiate texture in Substance. A Hi Poly of over 3 million tris for normal's, using POM for enhanced depth.

 

Modeled in Maya, Textured in Susbtance, Rendered in Unreal Engine.

 

Modeled in Maya, Rendered in Unreal Engine.